For the body template - material names has to be correct for the WC Wild Card materials. Just a 3d moddeling program that exports it too FBX. But when gJED exports to rf2, too, then I do not need it any more. Do I need 3dsimed? Actually I am using it. RJamesMay 13, I thought that gJED is not the right tool, because in the rfactor-wiki stands that you can not assign material to meshes. Joined: May 1, Messages: 1, Likes Received: Gijs van ElderenMay 13, Joined: Nov 2, Messages: Likes Received: 0.įrom there you can export straight out to rf2 format.
Or can I create a mod for another game for example Assetto Corsa and convert it to rFactor 2? Thanks for your help. Is there any other solution for people, who have no 3ds Max ? Or is that the only way? Is there an other solution with 3ds Max without the plugin? Or is there a solution with blender? My problem is the body material-assignment. The problem is that I am using 3ds Max The oldest version you get on the Autodesk homepage is But the gMotorMaterial-Plugin works only up to So I don't know how I should continue. The gMotorMaterial-Plugin is the point, where I get stuck. My idea is to use an existing car and replace the car-body with my car-body - as a first step. I created a car-body, but I can not manage it to get the car in the game. Hello guys, I want to create my first mod for rFactor 2. Help for first mod Discussion in ' Car Modding ' started by doc-brownMay 13, Joined: May 13, Messages: 6 Likes Received: 0. Undo that change 3.Īll timing gates vanish.Discussion in ' Car Modding ' started by doc-brownMay 13, Log in or Sign up. I prefer to use 3dSimEd to verify asI can know which way north is. I've tried with terrain, some track secions, an object, an SObject, and a wall, and they all have the correct orientation. I've just given it a try and things look correct. Setting the target to None or rFactor 2 allows everything to be imported. The track was imported with textures not found. I then reverted to the non-beta version 1. I initially got same error for a new project whose target was set to Assetto Corsa, using the 'rotation fix' branch of 1. It looks like you made an error when you set up the materials. Home Discussions Workshop Market Broadcasts.